|
|
YINSH |
 |
|
Availability:
In stock
List
Price:
$32.95
Our Price:
$26.95
You Save:
$6.00 (18%)
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
Description:
YINSH is a tempestuous game! The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring, they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory -- but also makes you weaker, because you have one less ring to play with. Very tricky!
GIPF is the first and central game of Project GIPF, a series of 6 games for 2 players. TAMSK is the second game, ZÈRTZ the third, and DVONN the fourth. And this is YINSH! The Project is a system that makes it possible to combine games -- not only the games of the project itself, but literally any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF.
|
 | | YINSH Images: | | |  | | | |  | |  |  |  | Our Rating:
Our Review:
YINSH, a BoardGameRatings.com Recommended 2-Player Game, is the fifth release in Kris Burm's GIPF series--a project to design six new abstract strategy games for two players. Yinsh has good components, is easy to learn, and can be played in just fifteen minutes. The most intriguing aspect of the game is that as a player gets closer to winning, it becomes more difficult to win because some of his pieces are removed from the board. This adds a little excitement and keeps the game more competitive. If you enjoy abstract strategy games, Yinsh will not disappoint you.
|  | User Reviews:
| Great game, so-so component
The components are the only flaw in this lively, easy-to-learn game. The playing pieces suffer from lumpy paint jobs on their black and white faces, but more annoying is the folding cardboard playing surface. The fold creates a distracting insignificant line through the significant ones, and this type of board never lies perfectly flat. A vinyl roll-up board would have been much better. As an idea, the game is beautiful--it deserves better components (such as its companion Zertz has).
by S (Mar 26 2005)
| Interesting game
I played Yinsh for the first time last weekend. It was quite easy to learn--the instructions are very well-written. In comparison to the other GIPF project games, this game is a little more complex than Dvonn, but less complex than Zertz. This game proved enjoyable and relatively quick--it seems to me that the game would never last more than an hour. For a quicker game, follow the quick game instructions in the manual. The game is very similar to Othello, thus not very unique, but it has some new elements. One interesting thing is that the closer you get to winning, the harder it is for you to continue getting closer to winning. (As you win, you must remove pieces from the board.) The strategy was not too complicated, but it is sufficiently challenging nontheless. As far as two-player games go, this is a pretty good one.
by Carolina (Oct 14 2004)
|  |  |
Rate YINSH by Rio Grande Games:
All reviews become the sole property of Wasatch Game Company. |
|
| | | |
|