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2012 : The Mayan Calendar Game Breakdown:

Our Rating: 2012 : The Mayan Calendar rating: 0/5 stars

User Rating:2012 : The Mayan Calendar rating: 1/5 stars
(based on 1 votes)

2012 : The Mayan Calendar strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
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2012 : The Mayan Calendar luck rating: How much luck plays a role in determining the winnerLuck
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2012 : The Mayan Calendar knowledge rating: How much outside knowledge is a factor in determining the winnerKnowledge
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2012 : The Mayan Calendar creativity rating: How important the ability to think outside the box, draw, or think of unique answers is to the gameCreativity
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2012 : The Mayan Calendar interaction rating: How much the game relies on social interaction (like acting, interpreting othersInteraction
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2012 : The Mayan Calendar complexity rating: How difficult the game is to learn, to play without referring to the rules, and to remember for next timeComplexity
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Details:

Number of Players: 2 to 4
Ages: 12+
Avg. Time to Play: 0 minutes
Released: 2010
Publisher: Family Pastimes
Designer(s): Jim Deacove


2012 : The Mayan Calendar
2012 : The Mayan Calendar board game
 Availability: In stock

 List Price: $26.00

 Our Price: $19.95

 You Save: $6.05 (23%)


    Buy 2012 : The Mayan Calendar today!
 

Description:


The Mayan Calendar is much more than a system to mark off the passage of time. It is a prophetic calendar that may help us understand the past and foresee the future. It is a calendar of the Ages that describes how the progression of Heavens and Underworlds condition the human consciousness, and thus the frames for our thought and actions within a given Age.

To some people it is predicting the end of the world, December 2012. For others, the Calendar is forecasting the start of a new Era. This game incorporates both views.

The object of this game is to create a physical vehicle like a pyramid to focus and spread universal spiritual power. For this task we will need builders, materials, equipment and money. We must work together to build 11 Spiritual Centers around the Planet to ward off the many Destructive Perils entering from many directions. How much of the Earth did we allow to be destroyed? How much new spiritual consciousness did we bring into being?

Includes: 13”x18” board, 4 movers, 2 dce, sheet of 55 diecut pieces (13 building equipment, 13 building materials, 16 building personnel, 13 building finances), 8 player roles, 6 centers destroyed, 11 spiritual power markers, 12 destructive perils markers, 1 of which is used as a calendar marker. © 2009



2012 : The Mayan Calendar Images:
Image 1
2012 : The Mayan Calendar board game

User Reviews:

2012 : The Mayan Calendar rating: 1/5 stars Torture

This game is stiff, boring and tedious to the point of sheer torture. Whoever designed this game has zero imagination. One of those "Okay kids, we're gonna play a game, but we're not allowed to have any fun" types. It's somehow supposed to be about spreading spiritual energy, but you spend your time doing nothing more than moving your piece across an utterly unexciting and featureless board (a map of the world) collecting hard-hats, bulldozers, dollar signs and building materials. You then just deposit these down on "spiritual centers" which are just spots on the board that are endangered by little red blocks that move on each turn (dangerous perils, or something like that, representing some vague global threat). A "center" is safe from these when you've placed one of each of the 4 building tokens that you collect on the spot. Essentially, it's a thoroughly monotonous race against time with the sole source of tension being that you can only collect one building token at a time, while 2 red peril blocks are either moved or brought into play per turn. It's about 4 or 5 moves for a block to reach the center; if it hits a "city" - the spots where the tokens are piled - those tokens are removed from the game. And if a block lands on a square where a player is at, then the player dies, which, after 10 minutes of playing with my wife, we both felt like doing. Enough said.

by Mica  (Nov 22 2010)


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