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Carcassonne Expansion: Inns & Cathedrals Game Breakdown:

Our Rating: Carcassonne Expansion: Inns & Cathedrals rating: 5/5 stars

User Rating:Carcassonne Expansion: Inns & Cathedrals rating: 4.5/5 stars
(based on 4 votes)

Carcassonne Expansion: Inns & Cathedrals strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
Carcassonne Expansion: Inns & Cathedrals score of 4
Carcassonne Expansion: Inns & Cathedrals luck rating: How much luck plays a role in determining the winnerLuck
Carcassonne Expansion: Inns & Cathedrals score of 3
Carcassonne Expansion: Inns & Cathedrals knowledge rating: How much outside knowledge is a factor in determining the winnerKnowledge
Carcassonne Expansion: Inns & Cathedrals score of 0
Carcassonne Expansion: Inns & Cathedrals creativity rating: How important the ability to think outside the box, draw, or think of unique answers is to the gameCreativity
Carcassonne Expansion: Inns & Cathedrals score of 1
Carcassonne Expansion: Inns & Cathedrals interaction rating: How much the game relies on social interaction (like acting, interpreting othersInteraction
Carcassonne Expansion: Inns & Cathedrals score of 1
Carcassonne Expansion: Inns & Cathedrals complexity rating: How difficult the game is to learn, to play without referring to the rules, and to remember for next timeComplexity
Carcassonne Expansion: Inns & Cathedrals score of 2.5

Details:

Number of Players: 2 to 6
Ages: 8+
Avg. Time to Play: 40 minutes
Time to Learn: 15 minutes
Released: 2002
Publisher: Rio Grande Games
Designer(s): Klaus-Jurgen Wrede


In the Box:
  • 18 new land tiles
  • 6 point tiles
  • 8 gray followers
  • 6 large followers

Game Rules:

Read the instructions



Carcassonne Expansion: Inns & Cathedrals
Carcassonne Expansion: Inns & Cathedrals board game
 Availability: In stock

 List Price: $14.95

 Our Price: $11.95

 You Save: $3.00 (20%)


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Description:


The expansion offers all fans of Carcassonne new challenges: The Cathedral triples the value of a city, and the Inn doubles the value of a road--but only when they are completed. Players may use the new large follower to double their chances of controlling a city, road, or field. Also included is all the necessary material to allow a sixth player to join in the fun. Finally, there are 6 point tiles to make scoring easier when players score more than 50 points.

Carcassonne Expansion: Inns & Cathedrals Images:
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Carcassonne Expansion: Inns & Cathedrals board gameCarcassonne Expansion: Inns & Cathedrals board game
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User Reviews:

Carcassonne Expansion: Inns & Cathedrals rating: 4/5 stars The most necessary expansion...

(This review assumes you already know how to play Carcassonne.)

Carcassonne: Inns and Cathedrals (Hans Im Gluck and Rio Grande Games, 2002- Klaus-Jurgen Wrede) was originally titled the unimaginative Carcassonne: the Expansion. That seems a bit laughable now, as there seems to be no end of new Carcassonne expansions. If I could get just one expansion for Carcassonne, this one would probably be it. It adds a lot of useful options and rules...

1.) Sixth Player: Gray meeples are added so that a sixth player can play - something I enjoy. I often have groups of six players, and Carcassonne is a game I often can bring out. Some people complain that the sixth player slows the game down, but to them I say “bah!” There’s not a noticeable difference, and competition for cities, farms, and roads gets that much more intense.

2.) Giant Meeples: A large meeple of each color is included, which each player can place, just like a normal meeple. The only difference is that a large meeple counts as two small meeples when determining who controls cities, etc. This makes the large meeple a very useful figure. Some folk, like myself, use him defensively, putting him in a large city to defend it from others. Other players use him to take over lucrative features that other players are controlling. The “Geeple” (Giant meeple) is a very useful addition.

3.) Point Tiles: This is a small addition, but a useful one that probably should have been included in the basic game. Once a player point marker passes the “50” space on the scoreboard and laps around, the player receives one of the point tiles, placing it with the “50” side face up. If they pass the start yet again, the tile is flipped to the “100” side. This helps all players see at a glance the point total of each player. I really enjoyed these - and notice how they come standard in all new Carcassonne-type games.

4.) Cathedrals: Probably the most influential tiles added - these two all-city tiles have a picture of a cathedral on them. If a cathedral is in a city, the controlling player gains three points per tile. The flipside is that if the city is not finished, the controlling player gains no points. Cathedrals are very effective against other players; a player can add a cathedral to another player’s city, hoping that they won’t finish it (quite possible) and score no points. On the other hand, if you score a large city with a cathedral in it, the resulting points can be quite lucrative. I really like these tiles, but will admit that they give the player who draws them a good bit of power.

5.) Inn on the Lake: Six tiles have a small inn and lake picture on them that border an adjacent road. These inns score the controlling player of that road two points per tile, but also cause the player to score no points if the road is unfinished. These are useful tiles, but don’t affect the game as much - mostly because roads don’t play as big of a role as cities.

6.) Other tiles: Besides the Inns and Cathedrals, there are several other “normal” tiles included with the expansion. They have different combinations of cities, etc. (one neat one has four separated city segments), that serve to help break of farms, and add more variety to the game. These tiles are great; and even if a player decides to ignore the other options in the game (and I don’t think that’s necessary), they are worth adding to the original mix of tiles.

7.) Newcomers: I generally ignore some features of the set when playing with newcomers, such as the Geeples, and the inns and Cathedrals. Rather than remove the tiles, however, I just use them - just ignoring the pictures of inns and cathedrals. This helps ease people into the game (don’t like to give too many scoring options at once), and then I mention them for the second game.

I really enjoyed this expansion; it added a few necessary things (point tiles, sixth player), some extremely interesting things (inns, cathedrals, new tiles) and the Geeples (which are fun, but weren’t entirely necessary). They do have their uses at the bottom of the inevitable meeple pyramids that people build, though.) If a player doesn’t like Carcassonne, this expansion will probably do nothing to change their mind; the changes are good but don’t affect game play that much. If a player enjoys Carcassonne, then this expansion is a must-get.

Tom Vasel “Real men play board games.”

by Tom Vasel  (Feb 12 2005)


Carcassonne Expansion: Inns & Cathedrals rating: 5/5 stars Great expansion

This is a great expansion to Carcassonne.

by Drew  (Feb 11 2005)


Submit a game review for Carcassonne Expansion: Inns & Cathedrals

Carcassonne Expansion: Inns & Cathedrals Game Rules:


BoardGameRatings.com would like to thank Rio Grande Games for allowing us to reprint these instructions.

The publisher and the author thank all our fans for their support of Carcassonne. Because of the strong interest in this game, we are offering this expansion. We hope our fans will enjoy the new ways to play that this expansion offers: new land tiles, material for a sixth player, new ways to score cities and roads, and point tiles for players who score more than 50 points.

The expansion may only be played with Carcassonne and may be played using all components or just a few as decided by those playing. Use all rules from the original Carcassonne! The following describe how the new components should be used:

18 new land tiles

They are placed as before--field to field, road to road, and city section to city section. On some of the new land tiles are new buildings that offer new scoring opportunities:

Inn on the Lake (6 tiles)

If one or more of the segments of a completed road contain an Inn on the Lake, the thief earns 2 points per road segment (number of tiles) for the player. If such a road is not completed by the end of the game, the thief scores 0 points for the player!

Cathedral (2 tiles)

If one or both Cathedral tiles are located in a completed city, the knight earns 3 points per city segment (number of tiles) and pennant. If such a city is not completed by the end of the game, the knight scores 0 points for the player!

Point tiles (6 tiles)

The point tiles are used to simplify point tracking in Carcassonne. When a player moves his scoring marker past 0 (from 49), he takes one of the scoring tiles and places it with the "50" showing on the table before himself. If a player moves his scoring marker past 0 a second time, he turns the point tile over to the "100" side. If a player moves his scoring marker past 0 for a third time, the player takes a second point tile and places it with the "50" showing on the table before himself.

Followers for the 6th player

Use the gray followers in this expansion to allow a 6th player to join in your Carcassonne games.

6 large followers

Each player adds one large follower to his 7 normal followers. He may place the large follower in the same way as his normal followers. When a road, city, or field is scored, a large follower counts as 2 normal followers when determining which player has the most followers in the completed road, city, or field. After scoring, the player takes the large follower back and may place it on his next turn just as he does with normal followers. If a player places his large follower on a field, it will remain there until the end of the game just as normal followers placed on fields.


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