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Witch's Brew Game Breakdown:

Our Rating: Witch

User Rating:Witch
(based on 0 votes)

WitchStrategy
Witch
WitchLuck
Witch
WitchKnowledge
Witch
WitchCreativity
Witch
WitchInteraction
Witch
WitchComplexity
Witch

Details:

Number of Players: 3 to 5
Ages: 8+
Avg. Time to Play: 30 minutes
Released: 2008
Publisher: Rio Grande Games
Designer(s): Andreas Pelikan


Awards:
  • BoardGameRatings.com Recommended Family Game 2008
  • Spiel des Jahres Finalist 2008

    See the details

Witch's Brew
Witch
 Availability: In stock

 List Price: $34.95

 Our Price: $26.95

 You Save: $8.00 (22%)


    Buy Witch
 

Description:


Whether it is the druid, the witch, or the wizard. All these masters of magic help the players brew their potions, helping them to become rich and successful.

Players take turns at the different roles, but also compete for them. The player who is can best choose when to take risks and compete and when to sit back and allows others the center stage will win the game! So who will make the best witch`s brew?

Witch's Brew Images:
Image 1
Witch
Witch's Brew Awards:
Board Game Award: BoardGameRatings.com Recommended Family Game 2008 BoardGameRatings.com Recommended Family Game 2008
Board Game Award: Spiel des Jahres Finalist 2008 Spiel des Jahres Finalist 2008
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Submit a game review for Witch
Our Rating:Witch

Our Review:

Witch’s Brew has a great theme that is enhanced by fun artwork and interactive game mechanics. There are also a lot of little pieces which children and adults alike will enjoy collecting.

Players try to score the most points through collecting cauldrons and other items, each of which requires certain ingredients. Players bid for ingredients or the chance to exchange one type for another by playing from a set of character cards, each of which has a certain power. The bidding mechanics are interesting: at the beginning of each round, each player selects a few characters whose powers she wants to use during that round. The starting player then plays a character card, and other players must either play the exact same card (if they chose that character for this round), or pass. Players who have the same character card in their hands have two options: (1) they can immediately take a reduced use of that character’s power, gaining part of the benefit, but allowing another player the full benefit; or (2) try to gain the full powers of that character if they think no other players after them will have that card, thus eliminating earlier bidders from using the full power of that character.

For example, if in a three player game the starting player plays the Herb Collector to try to use the full power of collecting three herb ingredients, the second player might also play the Herb Collector and opt to use a partial power, thus collecting only one herb ingredient. If the third player also has the Herb Collector, she would use the full power, collect three herb ingredients, and the starting player would get nothing. But if the third player doesn’t have the Herb Collector in her hand, the starting player would get the full three herb ingredients.

One thing I like about Witch’s Brew is that all the players are essentially on equal footing during the whole game—that is, each player has the same options, so luck coming from the game system itself is very low. Strategic adjustments come almost entirely from reacting to the other players’ actions, as does the unpredictability in the game. This makes the game especially interesting when playing with younger children, who often think very differently from their adult counterparts. In our experience, the playing field is pretty level for players of all ages (our eight-year-old daughter won the first game we played as a family).

This is a great family game because of the relative simplicity of the rules, the ideal playing time, the fun theme, and the interesting interaction between players that comes through the bidding process throughout the game. We give Witch’s Brew our Recommended Family Game award for 2008.

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