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Tzaar Game Breakdown:
Our Rating:

User Rating: (based on 0 votes)
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Details:
Number of Players: 2 to 2 Ages: 8+ Avg. Time to Play: 30 minutes Released: 2008 Publisher: Rio Grande Games Designer(s): Kris Burm
Awards:
- BoardGameRatings.com Best 2-Player Game 2008
- Spiel des Jahres Finalist 2008
- GAMES Magazine Game of the Year 2008
- 2008 International Gamers Award Nominee(General Strategy, 2-Player category)
See the details
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Tzaar |
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Availability:
Out of stock
List Price:
$32.95
Our Price:
$28.95
You Save:
$4.00 (12%)
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Description:
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: "Shall I make myself stronger or my opponent weaker?" Meaning: Will you capture an opponent's piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! **Tzaar replaces Tamsk in the Gipf project**
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Our Review:
Tzaar, the latest installment in the Gipf series of games, is an instant classic. It is refreshing to add another creative game to the ranks of “light” two-player abstract strategy games such as checkers. However, Tzaar is so much more interesting to play than checkers that it’s really unfair to make a comparison.
For one thing, Tzaar can never get into a stalemate situation—the rules for victory ensure that the game will end after a certain number of moves, if not before. Also, Tzaar has multiple paths to victory, providing a more thought-provoking gaming experience. The randomness of the initial game setup makes every game of Tzaar different. Finally, the nature of Tzaar is such that you are less likely to get stuck in analysis paralysis than when playing a game like Checkers or Chess (though paralysis is possible with any game if the right people are playing it).
Players have three different types of tokens, each occupying an intersection of lines along a six-sided board. Tokens move along these lines to intersections where another token resides. If the token is your own, you stack them, creating a more powerful token. If the token is your opponent’s, and is less- or equally-powerful, you capture it.
Each turn in Tzaar consists of two moves, a mandatory capture move and an optional second move that can either be a capture or a stacking move. Capturing all your opponent’s tokens of any type ends the game, as does failure to capture a token during the first mandatory capture move of your turn.
Tzaar will delight young and old players with its layered strategies, interesting move possibilities, and subtleties. We are willing to bet that you can’t play just one game of Tzaar at a sitting. We highly recommend adding Tzaar to your game library and have awarded it our Best 2-Player Board Game award for 2008.
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