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1914: Twilight in the East Game Breakdown:

Our Rating: 1914: Twilight in the East rating: 0/5 stars

User Rating:1914: Twilight in the East rating: 0/5 stars
(based on 0 votes)

1914: Twilight in the East strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
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1914: Twilight in the East luck rating: How much luck plays a role in determining the winnerLuck
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1914: Twilight in the East knowledge rating: How much outside knowledge is a factor in determining the winnerKnowledge
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1914: Twilight in the East creativity rating: How important the ability to think outside the box, draw, or think of unique answers is to the gameCreativity
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1914: Twilight in the East interaction rating: How much the game relies on social interaction (like acting, interpreting othersInteraction
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1914: Twilight in the East complexity rating: How difficult the game is to learn, to play without referring to the rules, and to remember for next timeComplexity
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Details:

Number of Players: 1 to 6
Ages: 0+
Avg. Time to Play: 0 minutes
Released: 2008
Publisher: GMT Games
Designer(s): Michael Resch


1914: Twilight in the East
1914: Twilight in the East board game
 Availability: Out of stock

 List Price: $107.00

 Our Price: $80.95

 You Save: $26.05 (24%)


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Description:


1914, Twilight in the East models the battles that took place in Prussia, Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914.

Designed by Michael Resch, and developed by Dick Vohlers, the game has been comprehensively researched using a great array of resources, including the military archives in Vienna, Austria. The game's Order of Battle has been thoroughly researched and is by far the best used by any game on the subject. Based on his experience with other WWI game systems, Mike has written streamlined rules so that not only is it playable, but it's focused on those aspects of warfare that made the opening stages of WWI so unique. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century.

COMPONENTS:
Counters: Eight full-color counter sheets (2240 counters)
Maps: Four 22" x 34" maps (one back-printed)
Rule Booklet
Scenario Booklet
9 different army organizational charts (5-1/2" x 8-1/2")
Four six-sided dice

1914: Twilight in the East Images:
Image 1
1914: Twilight in the East board game
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