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Advanced Tech Command Deck (for use with Risk 2210 AD) Game Breakdown:

Our Rating: Advanced Tech Command Deck (for use with Risk 2210 AD) rating: 0/5 stars

User Rating:Advanced Tech Command Deck (for use with Risk 2210 AD) rating: 5/5 stars
(based on 1 votes)

Advanced Tech Command Deck (for use with Risk 2210 AD) strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
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Advanced Tech Command Deck (for use with Risk 2210 AD) luck rating: How much luck plays a role in determining the winnerLuck
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Advanced Tech Command Deck (for use with Risk 2210 AD) knowledge rating: How much outside knowledge is a factor in determining the winnerKnowledge
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Advanced Tech Command Deck (for use with Risk 2210 AD) creativity rating: How important the ability to think outside the box, draw, or think of unique answers is to the gameCreativity
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Advanced Tech Command Deck (for use with Risk 2210 AD) interaction rating: How much the game relies on social interaction (like acting, interpreting othersInteraction
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Advanced Tech Command Deck (for use with Risk 2210 AD) complexity rating: How difficult the game is to learn, to play without referring to the rules, and to remember for next timeComplexity
 Coming Soon

Details:

Number of Players: 2 to 5
Ages: 10+
Avg. Time to Play: 90 minutes
Released: 2007
Publisher: Insurgency Gaming
Designer(s): M. G. Smith


Advanced Tech Command Deck (for use with Risk 2210 AD)
Advanced Tech Command Deck (for use with Risk 2210 AD) board game
 Availability: Out of stock

 Our Price: $13.45




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Description:


**an unofficial expansion intended for use as an expansion to the Risk 2210 AD board game**

In the not too distant future, with the face of the planet having been ravaged and torn apart by decades of hostilities, the world's top minds have been tasked with creating more devious and devastating ways of waging war. The time for diplomacy has long since passed. The time for advanced warmongering is upon us.

One of the biggest differences from the classic game is the addition of commanders: land, naval, space, nuclear, and diplomat. These fill a number of roles with the most basic function being to act as an improved army unit, enabling players to roll eight-sided dice rather than the typical six-sided, but perhaps the most important function of the commanders is allowing the purchase and use of cards of various types. The addition of these cards, and in particular the addition of the Advanced Tech Command Deck, has a huge effect upon the gaming dynamics.

With the addition of these Advanced Tech Command Cards the board is opened up making no position impregnable and no attack a certainty. With these cards in use, the game is more fluid, with gaming positions and strategies needing to be constantly shifted.



Advanced Tech Command Deck (for use with Risk 2210 AD) Images:
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Advanced Tech Command Deck (for use with Risk 2210 AD) board game
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