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Cold War : CIA Vs. KGB Game Breakdown:

Our Rating: Cold War  : CIA Vs. KGB rating: 4.5/5 stars

User Rating:Cold War  : CIA Vs. KGB rating: 0/5 stars
(based on 0 votes)

Cold War  : CIA Vs. KGB strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
Cold War  : CIA Vs. KGB score of 4
Cold War  : CIA Vs. KGB luck rating: How much luck plays a role in determining the winnerLuck
Cold War  : CIA Vs. KGB score of 2
Cold War  : CIA Vs. KGB knowledge rating: How much outside knowledge is a factor in determining the winnerKnowledge
Cold War  : CIA Vs. KGB score of 0
Cold War  : CIA Vs. KGB creativity rating: How important the ability to think outside the box, draw, or think of unique answers is to the gameCreativity
Cold War  : CIA Vs. KGB score of 0
Cold War  : CIA Vs. KGB interaction rating: How much the game relies on social interaction (like acting, interpreting othersInteraction
Cold War  : CIA Vs. KGB score of 4
Cold War  : CIA Vs. KGB complexity rating: How difficult the game is to learn, to play without referring to the rules, and to remember for next timeComplexity
Cold War  : CIA Vs. KGB score of 3

Details:

Number of Players: 2 to 2
Ages: 10+
Avg. Time to Play: 45 minutes
Released: 2007
Publisher: Fantasy Flight
Designer(s): David Rakoto & Sebastien Gigaudaut


Awards:
  • BoardGameRatings.com Recommended 2-Player Game 2008
  • 2008 International Gamers Award Nominee (General Strategy, 2-Player category)

    See the details

Cold War : CIA Vs. KGB
Cold War  : CIA Vs. KGB board game
 Availability: In stock

 List Price: $24.95

 Our Price: $18.95

 You Save: $6.00 (24%)


    Buy Cold War  : CIA Vs. KGB today!
 

Description:


World War II has left the world in upheaval, and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world to a better future.

But what kind of future? In Cold War: CIA vs. KGB, you decide!

In Cold War: CIA vs. KGB, each game round features one country or event that becomes the focal point of an ideological clash between the two superpowers. Players will carefully select which covert agent to dispatch to deal with the crisis and manipulate different economic, media, military, and political groups to ensure supremacy.

Cold War: CIA vs. KGB puts two players in control of the superpowers of the USA and the USSR. In a covert clash of ideology, politics, guerilla warfare, and dirty tricks, they must establish the dominance and superiority of their worldview and bring about their own vision of the future.

Cold War: CIA vs. KGB contains:
12 Agent cards (6 CIA, 6 KGB)
21 Objective cards (15 nations, 6 events)
24 Group cards (6 military, 6 economic, 6 media, and 6 political)
2 Domination tokens (1 CIA and 1 KGB)
1 Balance token
2 Score cards (1 CIA and 1 KGB)
2 Score tokens
1 Rulebook

Cold War : CIA Vs. KGB Images:
Image 1
Cold War  : CIA Vs. KGB board game
Cold War : CIA Vs. KGB Awards:
Board Game Award: BoardGameRatings.com Recommended 2-Player Game 2008 BoardGameRatings.com Recommended 2-Player Game 2008
Board Game Award: 2008 International Gamers Award Nominee (General Strategy, 2-Player category) 2008 International Gamers Award Nominee (General Strategy, 2-Player category)
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Submit a game review for Cold War  : CIA Vs. KGB
Our Rating:Cold War  : CIA Vs. KGB rating: 4.5/5 stars

Our Review:

The outstanding feature of Cold War: CIA vs. KGB is probably its strong theme. From the graphics (some of which are quite funny), to the way the instruction booklet is written, to the actual mechanics of the game, you feel like your mission, should you choose to accept it, is to actually engage in cold war era spying and subterfuge.

In Cold War, one player takes the part of the United States CIA and the other is the Russian counterpart, the KGB. Both players have equivalent arsenals of agents at their disposal, so the game is perfectly balanced. The game is played by earning points from successfully completing various missions, and the first player to reach 100 points wins.

Each mission consists of turning over an objective card that both players want to gain control of and claim as their own by collecting as many “group card” points as possible without going over the limit for that mission (which would result in instability and the canning of a player’s agent). Each player selects one of his secret agents to perform the mission, to be revealed later. Then various “group cards” are drawn, worth different amounts of points, and representing powers in the political, media, military, and economic groups.

These group cards have powers that mix the game up and provide combinations for some very sneaky maneuvering. For instance, military cards allow you to “kill” another card, whether one of your own or you opponent’s. Political cards allow you to transfer another card from one player to the other. This phase of the mission is where the cold war really happens, involving risk-taking, bluffing, assassination, and manipulating your opponent’s hand against her will.

After both players are satisfied with the “group cards” they have, or can no longer take further actions, the secret agents are revealed and their powers are employed. You may find that your secret agent has been assassinated, that the enemy has eyes you’re your dealings in future missions by using a double agent, or even that the enemy let you win on purpose—and then claims the victory for herself.

Because the rules for Cold War are written in such a thematic manner, they take a little time to process. However, the game itself is not actually that complex—there are only four different types of “group cards” whose actions must be learned, and only six agent cards whose special abilities must be learned. Once you get into the swing of things, this becomes a light game mechanically and the strategies and fun of trying to out-fox your opponent take over your gaming experience.

Cold War is a great two-player addition to your game library and will entertain you every time you play. Luck is present in the order the group cards are drawn, but ultimately the sneaky spy skills of each player determine who wins the cold war. We readily endorse Cold War as our Recommended 2-Player Game for 2008.

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