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Advanced Squad Leader (ASL) Starter Kit #3 Game Breakdown:

Our Rating: Advanced Squad Leader (ASL) Starter Kit #3 rating: 0/5 stars

User Rating:Advanced Squad Leader (ASL) Starter Kit #3 rating: 0/5 stars
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Advanced Squad Leader (ASL) Starter Kit #3 strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
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Details:

Number of Players: 2 to 0
Ages: 12+
Avg. Time to Play: 180 minutes
Released: 2007
Publisher: Multi-Man Publishing (MMP)
Designer(s): Ken Dunn


Advanced Squad Leader (ASL) Starter Kit #3
Advanced Squad Leader (ASL) Starter Kit #3 board game
 Availability: Out of stock

 List Price: $34.00

 Our Price: $31.95

 You Save: $2.05 (6%)


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Description:


ASL Starter Kit #1 and/or ASL Starter Kit #2 ARE NOT REQUIRED to play ASL Starter Kit #3

This is a stand-alone game, everything you need to play ASL is in this game. All rules/concepts introduced in ASLSK#1 and ASLSK#2 are included in ASLSK#3's rulebook.

Adds vehicles (tanks and armored cars) to the Starter Kit series

ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be plesantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules!

What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34.

We know we'll get the inevitable question "Do I have to buy ASLSK#1 and/or ASLSK#2 to get ASLSK#3?" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#3 adds about 6 pages of rules to the base built by ASLSK#1 and ASLSK#2). A better question would be "Do I need ASLSK#2 if I buy ASLSK#3?". The short answer is a resounding no! You can dive right in with ASLSK#3. But if you do, and you like the game, ASLSK#1 and ASLSK#2 both add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.

Contents:
3 8x22 Geomorphic Maps (t, u, and v) for the ASL System
1 full Countersheet of 1/2" counters
1 full Countersheet of 1/2" and 5/8" counters
1 half Countersheet of 5/8" counters
8 scenarios printed on 4 individual cardstock sheets
2 quick reference charts printed on cardstock sheet
1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations
1 12-page vehicle and ordnance notes booklet
2 dice

Advanced Squad Leader (ASL) Starter Kit #3 Images:
Image 1
Advanced Squad Leader (ASL) Starter Kit #3 board game
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