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Ponte del Diavolo |
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Availability:
Out of stock
List Price:
$24.95
Our Price:
$18.95
You Save:
$6.00 (24%)
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Description:
With "Ponte del Diavolo" Martin Ebel honors Alex Randolph's most famous game "Twixt" by bringing new elements to this excellent game. In this game, the players build stone bridges over the many canals of Venice. Players score for each successful bridging and for each connected island. Alternative move options and modified target conditions give "Ponte del Diavolo" its own character, which serves only to remind us more of "Twixt".
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 | | Ponte del Diavolo Images: | | |  | | |  |  |  | Our Rating:
Our Review:
Ponte del Diavolo is themed in Venice, Italy, the canal city of islands and bridges. It is a two-player game that is quick to learn and play. Lasting about 30 minutes, you can play several games to make an evening of it, or you can fill a short amount of time with a single game.
The game board in Ponte del Diavolo starts out as open water. Players take turns either playing two tiles, representing land, on the board, or connecting separate islands of land with bridges. Four tiles counts as an "island," three or less is merely a "sand bank." Restrictions on how close islands can be create competition for the limited space on the board. Points are scored by creating islands, and are multiplied by connecting islands via bridges. As soon as no more tiles can be placed, the game ends. The player with the most points at the end wins.
The rules of Ponte del Diavolo are short--perhaps a little too short, as we had to study them carefully to understand some of the nuances that came up during game play. For example, the rules restricting placing tiles adjacent to islands are different than for sand banks. Also, the rules for scoring were a little terse; several examples would have been tremendously helpful. As we understand it, these are the scoring rules:
(1) An island not connected by a bridge to any other island or sand bank is worth 1 point.
(2) An island connected by a bridge to any other island or sand bank counts towards the points in the "Island groups connected by bridges" table in the instructions.
(3) "Island groups connected by bridges" is a little misleading, since you are really couting individual islands, not groups. Three islands all connected together via two or more bridges counts as three in the scoring table, not as one "group." An island connected to a sand bar counts as one in the scoring table. Two islands connected together by a single bridge counts as two in the scoring table.
Ponte del Diavolo has a theme, but it doesn't play too much into your gaming experience. This is really an abstract game. The tiles and bridges are wooden and the game board is small, but high quality.
Ponte del Diavolo is a "pure strategy" game, just like Checkers and chess are; there is no luck involved, and there is a high degree of player interaction. As such, you may find yourself wondering which moves to make when you start, the first time you play. Just play a bit, and you'll get the hang of it. We enjoyed Ponte del Diavolo as a solid two-player game. Ponte del Diavolo makes a nice addition to your game library.
|  | User Reviews:
| Great Game.
Ponte del Diavolo was a great buy. I'm a big fan of twixt and Ponte seems to be a great tribute game.
by Dan (Apr 29 2009)
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Rate Ponte del Diavolo by Rio Grande Games:
All reviews become the sole property of Wasatch Game Company. |
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