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Combat Commander: Europe Game Breakdown:

Our Rating: Combat Commander: Europe rating: 0/5 stars

User Rating:Combat Commander: Europe rating: 0/5 stars
(based on 0 votes)

Combat Commander: Europe strategy rating: How much of a role strategic decision-making plays in determining the winnerStrategy
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Combat Commander: Europe luck rating: How much luck plays a role in determining the winnerLuck
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Combat Commander: Europe knowledge rating: How much outside knowledge is a factor in determining the winnerKnowledge
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Combat Commander: Europe creativity rating: How important the ability to think outside the box, draw, or think of unique answers is to the gameCreativity
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Combat Commander: Europe interaction rating: How much the game relies on social interaction (like acting, interpreting othersInteraction
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Combat Commander: Europe complexity rating: How difficult the game is to learn, to play without referring to the rules, and to remember for next timeComplexity
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Details:

Number of Players: 1 to 2
Ages: 0+
Avg. Time to Play: 90 minutes
Released: 2006
Publisher: GMT Games
Designer(s): Chad Jensen


Combat Commander: Europe
Combat Commander: Europe board game
 Availability: In stock

 List Price: $79.00

 Our Price: $61.95

 You Save: $17.05 (21%)


    Buy Combat Commander: Europe today!
 

Description:


Combat Commander is a card-driven board game series covering tactical infantry combat in the European and North African Theaters of World War II. One player takes the role of the Axis (Germany in this first game; Italy & the Axis Minors in later installments) while another player commands the Allies (Russia & America here; Britain, France & the Allied Minors in future expansions).

This first game of Combat Commander will include units, cards, and historical scenarios depicting the American, German, and Russian forces. The second game in the series will provide cards, counters, and historical scenarios for British, French, and Italian forces.

Each game will include 6-12 historical scenarios as well as a "roll your own" scenario system that provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander is very high.

A game of Combat Commander has no strict sequence of play. Each turn is divided into a variable number of Player Turns, each of which may consist of either: the active player expending one or more Fate cards from their hand for their Actions; or passing, which allows the discarding of one or more Fate cards. Players redraw up to their maximum hand size at the end of each of their own Player Turns. Additionally, Reactions may be played by either player at any time, so long as the prerequisite listed is met.

Game Components:
876 full color counters
Six 17"x22" full-color backprinted mapsheets
220 Cards
Full color Rule Book
Full color Scenario Book
one color Track display
4 Full-color Player Aid cards

Combat Commander: Europe Images:
Image 1
Combat Commander: Europe board game
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