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Power Grid Game Breakdown:
Our Rating:

User Rating: (based on 6 votes)
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 | Strategy | | Coming Soon |
 | Luck | | Coming Soon |
 | Knowledge | | Coming Soon |
 | Creativity | | Coming Soon |
 | Interaction | | Coming Soon |
 | Complexity | | Coming Soon |
Details:
Number of Players: 2 to 6 Ages: 12+ Avg. Time to Play: 120 minutes Time to Learn: 30 minutes Released: 2004 Publisher: Rio Grande Games Designer(s): Friedemann Friese
In the Box:
- two-sided gameboard (germany/usa)
- 48 power plant cards
- money
- over 200 wooden pieces
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Power Grid |
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Availability:
Out of stock
List Price:
$44.95
Our Price:
$34.95
You Save:
$10.00 (22%)
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Description:
Earning money with electric power? Earning lots of money with electric power? A very good idea!! Should I use coal or oil to generate power in the old-fashioned way or will there be a shortage of those resources in the future? Will there be a future in burning garbage? Certainly nuclear power is very exciting and as long as the government will manage the nuclear waste there will be a lot of profit. Of course, you can use more ecologically friendly power and be independent of resources. But will such power plants be powerful enough for the customers of the future? Naturally, you must watch your competitors to see what plants they build, which cities they have in their net, what resources they depend on, and what new power plants they find interesting.
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 | | Power Grid Images: | | |  | |  | User Reviews:
| Fun and Very Clever
Power Grid is a unique and very cleverly-conceived board game. There is virtually no luck involved in play. No dice. No random events cards or tables. Cards are used to determine which power plants are available for purchase, and which power plants may become available in the future, but that’s it. The rest is all up to the players. Even the player order (which is important in this game), varies from round to round and is determined by the outcome of each previous round. The idea of the game is to be able to power the most cities, and the player powering the most cities at the end of a round goes first in the next round. But going first is not necessarily a good thing. In Power Grid, sometimes it can be best to be last.
Take control of a new city? Bid against your opponents for a new power plant? Wait and hope that the price of a particular resource drops? Every single decision that you make in this came can come back to haunt you later. Or can make you the winner.
My wife and I have been playing Power Grid as a two-player game for a couple of years. Just recently we pulled in a third player and it is even more fun.
One last thing: The box says playing time is two hours. Unless my wife and I are unusually slow, it’s more like three to four hours. But it really is a lot of fun.
by Larry (Jun 28 2011)
| A very enjoyable game.
POWER GRID works on every aspect.
It's relatively fast to play and learn, it has a good deal of strategic decisions to be made, a beautiful map board, functional pieces, cards and money (Elektro).
The rule book incredibly has some misspellings, a very rare fact for Rio Grande Games. Also, the box is bigger than it needed to be, so it does not sit gracioulsy in my book shelf next to other Rio Grande products like VIKINGS and PUERTO RICO.
The overall experience is no doubt (in my opininion) less satisfactory than playing PUERTO RICO, for example. But that does not take any merits from POWER GRID, because PUERTO RICO is the top standard by which all Eurogames are measured. POWER GRID will guaranteee you enough entertainment. Also, it have the plus factor that allows from 2-6 players, something rare in good games as this one.
If you want to add this game to your collection (and you like Eurogames) you will not regret getting POWER GRID, I think.
by Mauricio (Jan 20 2011)
| Awesome!
The more players the better, I liked buying up the coal at the end to hose my buddy...it was hilarious
by Bill (Feb 13 2010)
| Great economy model
The economy model in Powergrid is great, and it makes every game different. The way it works is that a limited number of each type of fuel is available, and the price depends on the amount available. If only a few players need coal, then coal will likely become very cheap. This, of course, makes it a good idea to invest in coal power plants, and the balance changes. Again.
Also, game balance is maintained by having the players in worse positions being able to do certain things before others. This makes sure that players can recover from a bad start. Actually, it is a good tactic not to be the leader, since you can sprint ahead of the others in the final turns of the game if you plan cleverly enough.
by Jens (Jun 25 2007)
| Power Grid is fun and compelling
A fun and compelling (if somewhat complex) board game with a great theme. You're trying to build power plants and lock cities into your grid, so must balance expansion on the board against upgrading your plants, as better technology becomes available. Meanwhile, you vie with other players for fuel and board position. Can be a long game, but very worthwhile, even for 2 players.
by Eric (Apr 28 2005)
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Rate Power Grid by Rio Grande Games:
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