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Memoir '44 |
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Availability:
In stock
List
Price:
$49.95
Our Price:
$39.95
You Save:
$10.00 (20%)
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Description:
From the cliffs of Pointe-du-Hoc to the hedgerow battles in the Corentin Peninsula and beyond -- Memoir '44 airdrops you into the key battles that turned the tide in Western Europe during the summer of 1944. Omaha Beach, Pegasus Bridge, Operation Cobra... Step in and command your troops on the battlefields that defined History in the 20th century!
Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board.
Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units -- infantry, paratroopers, tanks, artillery, commandos and resistance fighters -- to its greatest strength.
Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!
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Our Review:
In Memoir '44, winner of BoardGameRatings.com Best 2-Player Game of 2004, epic battles from World War II erupt on the beaches at Normandy or in the forests, hills, and towns of France and Germany in 1944. Players re-enact famous battle scenarios from the war, one player taking the side of the Allies, the other taking the side of the Axis. Players earn points required as conditions of victory by eliminating enemy units and taking control of strategic objectives. To keep the often lop-sided scenarios fair, players usually switch sides and play the scenario again, adding up the points from both games to see who the best field general really is.
There have been plenty of war games released over the years, but Memoir '44 earns the distinction of being the best light war game yet released. The tactical mechanics of the game are light enough that they do not bog the game down, but they still work for real wargamers because they are strong enough to provide a strategic challenge. Although occasionally the luck factor can affect game play, a good general can usually compensate for the chaos of the battlefield. As is becoming the norm with Days of Wonder games, Memoir '44's components are amazing. The game is less abstract than most other two-player games, and the varying scenarios keep it fresh and exciting, even if you've played it quite a few times. I think Memoir '44 will be a classic--it readily deserves the title of Best 2-Player Game of 2004.
|  | User Reviews:
| Great Game!
It's a great game to break out on a work night after the little ones go to bed.
It does a great job at capturing the essence of the battle in a simple rule set.
Well done!
by Mark (Sep 22 2007)
| Jake
I bought this for Christmas, mainly to play with my 8 year old son. It has been fantastic, although he has won more than me. We took about 30 minutes to graps the rules and then straight away into the challenge of D-Day.
by jake (Jan 14 2007)
| Very well thought Strategic game
This game is very fun if you like to play games that include reshaping history. The Allies can very often lose to the axis, but it is very equal. The pieces are very detailed. Memoir '44 is a very well thought out game.
by Kevin (Oct 08 2006)
| Finally--a good war simulation game
I hate war simulation games, especially super complex ones like Axis and Allies. But I enjoy Memoir '44 for several reasons. It has an interesting theme, in that it simulates specific battles of WWII, rather than the entire war. The scenarios are set up so that it is likely that the person who is playing the pieces of the country that actually won that battle in history is likely to win. However, to balance things out, after the end of a battle, the players switch places. Thus, in any match, you might start out as the Allies. If the scenario you choose was one that the Allies easily won during WWII, it is likely that you will win. The big question is by how many points you win. You will take note of that number. Then, you would switch places with your opponent. It is likely that, as the Axis, you would lose the scenario. Again, the big question is by how many points you lost. The overall winner is the person who earned the highest total number of points. The variety of scenarios, and the historical value of the game makes this game very interesting. Each scenario has different obstacles (forests, lakes, rivers, etc.), military arrangements, objectives (take bridges, etc.), and levels of difficulty. It is also fairly easy to learn. I'm always looking for good two-player games. This game, along with four or five other games that can be played with two players(Carcassonne, St. Petersburg, Tongiaki, among others), has proved to be a favorite lazy Sunday afternoon activity for my husband and me.
by Carolina (Nov 20 2004)
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