Description:
October 2, 1900 -- it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000 pound bet that he could travel Around the World in 80 Days. Now at the dawn of the century some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble -- and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America -- in just 7 days.
Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!
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Our Rating:
Our Review:
Ticket to Ride, winner of BoardGameRatings.com Best Family Game of 2004 and the prestigious Spiel des Jahres Award (German game of the year), is a fun railroad game in which players attempt to lay track to connect important cities in the United States and Canada. Players draw destination ticket cards, each of which features two cities on the board and a point value associated with the cities. They then keep keep the most attractive cards for the duration of the game. The further the cities are from each other, the more points the connection is worth, but if the connection is not made by the end of the game, the player loses that many points. On each turn, a player can choose to draw an additional destination ticket card, draw two train cards, which come in a variety of colors, or play the train cards to connect two cities. Cities are connected by different color lines, so the player must have amassed enough train cards of the appropriate color in order to connect the cities.
Ticket to Ride is a fantastic family game because it is easy to learn, plays fairly quickly, and appeals to players of all ages--both kids and adults will have fun trying to become the next railroad baron. The box, board, and components are beautiful, adding to the reputation of quality associated with Days of Wonder games. Although Ticket to Ride will appeal most strongly to casual gamers, there is enough strategy involved in the track building and set collection tradeoffs, to keep the interest of veteran gamers. All things considered, Ticket to Ride is definitely the top game of 2004 for families and casual gamers alike.
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User Reviews:
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A better experience
My family loves playing ticket to ride. It's a great strategy game. We purchased some awesome wooden card holders on Etsy that allow you to organize the cards so that they don't have to be held by hand. This makes the game much more enjoyable, and is easier for children who are playing to see what cards they have laid out right in front of them. The card holders look like tickets, and are painted the different train colors. Very clever indeed!
http://www.etsy.com/search/handmade/woodworking?search_submit=&q=ticket+to+ride&view_type=gallery&ship_to=US
by Isabella (Jan 21 2012)
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Love the game awesome.one question where can you buy the larger size cards.
by steve (Jan 05 2012)
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Classic
I've owned this game for several years and it's the ONLY game among many in my house that every family member likes to play. I have 5 kids so this is not a casual comment. It is a core game like Monopoly and Catan that every family should own.
by Paul (Dec 14 2011)
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Family Fun
My brothers and I play this game whenever we are together (ages 21-25). We have always played it according to the rules and have yet to be tired of it. It has a lot of underlying strategy and there is opportunity to work with others because you are in competition for tracks. Three of you might NEED the track between New York and Boston but there are only two tracks. You have to prioritize your routs and try to anticipate what your opponents are going to play. However we usually end up making our intentions clear so we don't get 'screwed' and make compromises between players that need to go to the same places. We really enjoy it and have been playing this game for years.
by Andrea (Dec 11 2011)
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Family Fun
My brothers and I play this game whenever we are together (ages 21-25). We have always played it according to the rules and have yet to be tired of it. It has a lot of underlying strategy and there is opportunity to work with others because you are in competition for tracks. Three of you might NEED the track between New York and Boston but there are only two tracks. You have to prioritize your routs and try to anticipate what your opponents are going to play. However we usually end up making our intentions clear so we don't get 'screwed' and make compromises between players that need to go to the same places. We really enjoy it and have been playing this game for years.
by Andrea (Dec 11 2011)
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I really like it, but ...
I bought Ticket To Ride for my kids last Christmas (ages 11, 8 & 6) hoping for a strategy game we could all enjoy (I was tired of games dominated by luck). I enjoy playing it, but what I really like is the concept of the game and quality of the components (if that makes any sense).
The downfall of the game is the lack of player interaction. There is rarely competition for the same tracks and each player just does his own thing all the way through. My wife hates it and my kids get it out once in a while to play without me (because I always win). So maybe it's not a great family game.
by Bryan (Dec 04 2011)
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Near Perfect!
I've played several games that I like better. I consider myself a gamer so the games I like are a little more complex. However, if I were to pick the perfect game for both non-gamers and gamers, it would be ticket to ride. This game has the perfect balance of simplicity, depth, and pure fun!
by Nick (Oct 12 2011)
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Ticket to ride
Anyone with three kids knows that it is hard to find a game that five can play, but also will keep different ages engaged. We play this game all the time and it is great for developing strategic skills for kids, but has enough luck involved that nobody dominates the game. My 10 year old mildly autistic son loves this game just as much as I do. The key to keep the game moving at a fast pace is have an adult manage the cards.
by Derring (Sep 28 2011)
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